Munkey Warfare Official Site
 
I've just finished making the first five weapon models. There are no materials yet, and I'd say that they look quite good! Even better, I've just uploaded five pictures of them. Just go to Gallery>Screenshots>Development. Earlier problems with the pictures have been surpassed.
 
Back from my holiday now and I'm re-starting my project.

Over my holiday I couldn't help think about future stages in development, in particular how I'm going to make/get music for my game.

Being a gamer I know how boring silence is (infact I'm listening to music now) and I've been wondering what programs I could use. Sibelius seems a bit inappropriate but something called Reason (just google them) may be useful. I'm relying on the UDK forums to begin to point me the right way.
 
I've been very busy recently with my custom characters, and I'm plaesed to announce that the Gorilla has come out in beta. The textures need some work but apart from that it's great! I hope to bring you some in-game screens but I am away next week in Italy, so there may be a wait.

I'd also like to thank UnspoiledWalnut for generally helping me and Geodav for making some great tutorials.
 
I'm starting today my project to create custom characters. Being a game based around Monkeys, I'm making 3(possibly 4) controllable characters. I've managed to start designing the first (Gorilla.) Below is a useful list of each character and their place in the game.

Gorillas- strong, mainly melee attacks. Vulnerable to grenades.
Chimpanzees- clever and so use defense, vulnerable to melee.
Orangutangs*- Use projectiles to their advantage. Can't cope with superior defense of Chimps.
Baboons*- Use grenades to harass large groups. Vulnerable to the longer-range Orangutang weapons.

* I may single one of these out depending on time.

Also, sorry if your waiting for screens, I've had setbacks. Will release tomorrow or Tuesday hopefully.
 
The more observant of you may have noticed that I haven't posted in quite a while. This is mainly because I have been very busy recently. Particularily with the first level. I can tell you that this first level is based around a construction site, and so far, as a teaser, I have created 3 out of 4 tower blocks, a basement, 2 operating lifts and a building hut. I hope to release screens and maybe even a video walkthrough VERY soon*.

*Next few days
 
Recently I've been having many legal issues. This is proably my greatest concern that I'll fail in my game. Inn fact, the Indie game devs that make some superb games are also the most sued. Big corporations like Autodesk and Adobe can make lots of money through lawsuits and so do it often and at every oppurtunity.

And you can't forget that copyrights are confusing to anyone not familiar to them. I'm sure that I'll get round them, though only with great frustration and difficulty.

I'd also like to apologise for the lack of content currently on the site; early stages in development don't yield any goodies.
 
So then. This is the start of my blog. Enjoy! I'll soon follow up with information on how I'm doing all of this work.

Just as a taster, here's some info on the programs I'm using.

Engine: Unreal Engine 3
Development software: UDK
Modelling: 3DS Max
Animation: Either Max or Motion Builder
Textures: Photoshop